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3do_gen_dbre_stnwalb.3do
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Text File
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1999-11-15
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5KB
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135 lines
# MODEL 'gen_dbre_stnwalb.3do' created from 'D:\J3DArt\the laboratory\gen_dbre_stnwalb.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:nub_wall_rock_rough_small.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.043652
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.014193
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME DBRE_STNWAL_B
RADIUS 0.043652
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 9
# num: x: y: z: i:
0: -0.027469 -0.030814 0.014193 0.000000 0.000000 0.000000 1.000000
1: -0.028797 0.007095 0.010541 0.000000 0.000000 0.000000 1.000000
2: -0.001618 0.037004 -0.014193 0.000000 0.000000 0.000000 1.000000
3: 0.003080 0.013439 -0.004209 0.000000 0.000000 0.000000 1.000000
4: 0.032672 -0.019032 -0.013543 0.000000 0.000000 0.000000 1.000000
5: 0.011319 -0.026438 0.012581 0.000000 0.000000 0.000000 1.000000
6: -0.032672 0.001813 -0.000104 0.000000 0.000000 0.000000 1.000000
7: 0.003570 -0.037004 -0.008711 0.000000 0.000000 0.000000 1.000000
8: -0.008718 -0.018877 -0.013233 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 9
0: 0.581994 -0.439822
1: 0.741895 -0.569560
2: 0.759259 -0.471079
3: 0.892233 -0.667148
4: 0.588703 -0.776096
5: 0.594186 -0.629826
6: 0.544945 -0.621143
7: 0.652108 -0.589268
8: 0.763340 -0.649498
VERTEX NORMALS
# num: x: y: z:
0: -0.748626 -0.637817 0.180964
1: -0.295181 0.448739 0.843505
2: -0.101174 0.813362 -0.572892
3: 0.785395 0.544605 0.294210
4: 0.715360 -0.236176 -0.657633
5: 0.456692 -0.221174 0.861693
6: -0.912931 0.099812 -0.395720
7: 0.030706 -0.931509 -0.362419
8: -0.191254 -0.197829 -0.961398
FACES 14
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 6, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 2, 3 6, 2
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 5, 5 7, 6
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 5 0, 0 7, 6
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 2 2, 3 8, 7
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 3 3, 8 8, 7
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 8 4, 4 8, 7
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 7, 6 8, 7
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 6 0, 0 8, 7
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 3, 8 2, 3
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 8 5, 5 4, 4
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 5, 5 3, 8
12: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 0, 0 5, 5
13: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 2 8, 7 0, 0
FACE NORMALS
# num: x: y: z:
0: -0.939693 0.000000 0.342020
1: -0.758195 0.650349 -0.046765
2: 0.538700 -0.816177 0.208944
3: 0.119103 -0.905977 0.406227
4: -0.451975 0.042128 -0.891035
5: 0.775066 -0.109163 -0.622379
6: -0.006202 0.271040 -0.962548
7: -0.008192 -0.247293 -0.968906
8: -0.566903 -0.539606 -0.622452
9: 0.309976 0.422618 0.851651
10: 0.648144 0.405345 0.644674
11: 0.309976 0.422618 0.851651
12: 0.030413 0.096878 0.994832
13: -0.676079 -0.383512 -0.629154
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 DBRE_STNWAL_B